![]() ![]() ![]() 'Acclaim presents' was added to the top of the English version's title screen, causing the logo itself to be moved a bit lower and a single line of copyrights removed. (Source: CaH4e3) Regional Differences Title Screen Japanese These can only be viewed during debugging. There also appears to be a message for when completing the game on SUPREME MASTER (originally called simply MASTER), even though the final version of the game contains no similar message and simply plays the ending sequence. Apparently the WARRIOR difficulty was originally called NOVICE. There are unused text strings in both versions of the game for what appears to be early versions of the ending messages that you'll get when you complete the game on one of the lower difficulty settings in the English version. The palette also appears to be different from the one used in the final game. The manual for Double Dragon III: The Sacred Stones, which features a plot summary of the second game, for some reason uses a screenshot from an early version of the game in which one of Marian's alternate designs is used. The first one from the left is the one that is actually used in the game, while the other two are unused designs. There are three different sprite designs for Marian when she appears just before the final battle in Mission 9. A: Instantly takes you to the next level.īit 5 of the debug variable (to set it, use the Game Genie code AXNYVYAA) enables free walk mode, which allows you to walk to any part of a level instantly.B: Gets rid of all enemies on the screen.Up / Down: Gets rid of the nearest enemy on a particular side.During the game, hold the Select button on Controller 1, then press one of the following buttons: Sample Versionīit 7 of the debug variable (to set it, use the Game Genie code EKNYVYAA) switches between normal and 'SAMPLE VERSION', which enables some debug features. Various bits of this variable enable or disable various debug features. ![]() Usually all debug code is controlled by a memory flag, hardwritten at the end of the ROM at address $FFF6 in M6502 CPU address space. There is a common debug feature in a couple of Technos games. This NES port brought back the co-op feature inexplicably missing from the first game, as well as some funnier-than-intended cutscenes. The Lee twins put their differences aside to take on a far deadlier foe, who quickly makes things that much more personal. Super Double Dragon Pro Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. Publishers: Technos Japan (JP), Acclaim Entertainment (US/EU/AU) Thanks for all your support! Double Dragon II: The Revenge Please consider supporting The Cutting Room Floor on Patreon. And FYI, there are two versions of the NES double dragon, the older one with the original NES seal of quality, and the. It is the second Double Dragon game for the NES and was published in North America by Acclaim Entertainment, who took over publishing duties from Tradewest. And most important we have 2 other walkthroughs for Double Dragon, read them all! Double Dragon II: The Revenge is a side-scrolling beat-'em-up produced for the Nintendo Entertainment System in the end of 1989. If walkthrough is usable don't forgot thumbs up patskinlo and share this with your freinds. This walkthrough for Double Dragon XBOX 360 has been posted at by patskinlo and is called 'Game Genie Codes'.
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